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The Alamo! Review

Ok so here we go.  Were taking a look at Jeff Lapkoff’s The Alamo!.  This game came out years back and were doing the first review of the title.  On top of which Im publishing a 2 Hour gameplay review of the game, which will be split in 2 parts, so you guys dont loose your minds lol.  I also want to add that this is the first gameplay footage of The Alamo! on Youtube.  I hope this helps you discover the game.  

Here are my Pros & Cons list of the game

Pros

1.  Great and unique game design

How many developers pump out the same games?  It always WW2, Civil War, Rome, etc.   And instead of doing something different they just remake the same games just with a different name and some different unit icons.  Its like eating the same soup for years and the only thing changing is the label.   I was on the lookout for a developer that wants to do something that hasn’t been done before.  Think outside the box.  When I came across Jeff Lapkoff Games I was blown away.  Finally something UNIQUE!  

2.  Intuitive unit movement

So simple.  Click the unit and select the spot you want them to go.  That easy. 

3.  Good design of The Alamo.  

Simple, neat and clean.  Very easy to understand what everything is.  And It looks good.

4.   Addicting.

2 Hours went by in a flash.  I was glued to my computer the entire time.  

5.  Replay Value

You can play by PBEM (Play By EMail) against other players OR continue re-fighting the AI, so maybe you can win one lol.  

6.  Good Zoom Level.

The default zoom of the game is almost perfect.  I have the best overview of The Alamo and Mexican forces outside.  I don’t need to zoom out and zoom in every second or run around the screen much.

7.  Statisitcs 

Easy to understand except for firepower (needed to figure out what that meant … powder or rifle volley strength).  It was also kept simple (Troop strength, wounded, killed, broken, % of troops lost) and pretty easy to get to.

8.  General Orders

Love being able to tell every soldier to either reload, rally or shoot, instead of having to go squad by squad which would of resulted in me pulling my hair out.

Cons 

1.  More Gameplay Options

Gameplay only covers the last day of The Alamo.  I believe the The Last game - Defend The Alamo - covered The full 13 days.  Wish the scenario was longer had more options, such as couriers, night time combat, etc., and offered a The 13 day battle.

2.   Difficulty moving or shooting Cannons

Throughout the battle I was unable to move or shoot the artillery (except for 1, who only moved 1 spot over).  I couldnt figure out the reason for this.  

3.  User Interface

The user interface needs a facelift.  The text is too small.  So small in some places that I cant differentiate letters.  This becomes a problem when issuing orders to shoot in a specific direction and the direction being marked only by a letter.  

Also all The UI commands are clustered in the top right.  Spread them out.  Most displays today are 1920 x 1080.  Lots of screen real estate to work with.  

4.  Location of Battle results, Also it disappears quickly 

So when your unit fires or is fired upon you definitely want to check out what damage has been done.  Problem is the casualty counter shows up all the way on the bottom of the screen.  So basically what happens is your eyes are running all over the screen to find out who’s shooting at you and then how many troops were lost.  And if you dont look within a 2/3 second window the text disappears.  So if your not fast enough you cant figure out how many troops you just lost. Gets very annoying.  

I would recommend placing the attack results over the units.  So if I shoot at a Mexican squad, a number pops up over the unit notifiying me I took out 8 of their men.  Also let it hang there for 10 - 15 sec, so the player has time to see.    

5.  Reloading & firing needs work.  

I really dont want to tell units to reload over and over.  Once is enough.  Also I would like to recommend cutting out the fire button.  A system like this –> Select your squad then click on a enemy squad for your guys to fire on <– would be much more simpler and easier.  Cut the middle man out.

6.  Unit movement.

Sometimes my units couldn’t get on The wall.  I believe it’s because of movement points but this gets frustrating when u keep trying turn after turn

7.  Powder

Biggest problem I had is wondering why some units couldn’t fire.  I had them reload but they still couldn’t fire.  I blamed it on powder supply but I couldn’t find this listed anywhere.

8.  Hand To Hand Combat

When the enemy engages me men in hand to hand combat.  I cant figure out which unit their attacking.  Perhaps adding a red border or indicator to the squads fighting one another would be easier to see whats going on.  

Overall this game is great.   Although I do feel some bugs & game features need to be addressed, I have yet to find any game on the internet to provide you with a better experience in Defending (or Taking) The Alamo!  I give big props to Jeff Lapkoff for thinking outside the box with this game.  I wish more developers would think like him and develop something unique.  

This game retails for $29.95.  I would recommend buying it.  It will give you hours of enjoyment.  

Link To Game Website

  • 3 years ago
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From Strategic to Tactical Based Wargaming and everything in between. This is your source to find the best wargames on The net.

About Me: Former Apple Employee who loves designing apps and games.

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